Thursday 31 January 2008

Character Modelling / Texturing

Here are some image screenshots from Maya of my character modelling. I have developed this design from my Illustrator drawing from earlier on. I have used polys to create my model. Basically I blocked out the shapes and then mirrored the geometry. I then smoothed the model to get a better finish and remove the obvious 'blockyness'.


I have also started to experiment with some basic textures to see what I like. I have played with the idea of toon shading and maybe giving my character a toy like look with very plasticy textures. This could keep in with the idea of retro and geekyness and geeky toys!


No comments: